Thomas Y. Sprouse
Aspiring Video Game Designer and Developer
Summary
I am an aspiring video game designer and developer. From experiences with personal projects and school projects, I have developed project-based skills. These skills include (but are not limited to) management, communication, research, and testing. Additionally, I have extensive knowledge of game design ranging from understanding UIs and HUDs to game mechanics to player emotions and responses.
Experience & Education
BS, Cognitive Science
UC San Diego | Expected Sep 2025
- Specialization in Design and Interaction [in progress]
- Experience in Computer Science
- Proficiency in Communication
- Revelle Student - Extensive writing experience
Design Team
UCSD Video Game Development Club - Mariposa | Jan-Jun 2025
- Gained an understanding of the work flow of game development within a team of 100+ people.
- Communicated visions and critiques to programmers, UI designers, artists, and audio engineers.
- Learned how to use Miro as a tool for visualizing and conveying designs.
- Employed the iterative design process to create many versions of puzzles and levels for review and critique.
- Conducted research in order to design an entertaining game in a genre I was unfamiliar with.
Lead Game Designer & Project Manager
Personal Project - Hellscrape | Jul 2023
- Managed a team of 4 people over a two-week period and successfully created a viable product on time.
- Utilized remote communication to our advantage and produced a game that surpassed our two-week expectations.
- Researched and formulated creative solutions to game mechanics problems without compromising the game pillars.
- Designed a complete video game from beginning to end that was well-received and greatly enjoyed by many people.
- Gained extensive experience with the entire process of video game development.
Game Designer & Developer
Personal Project - Rune Wrangler | Jul 2024
- Created a balanced and fun card game through an iterative design process.
- Learned Notion to stay organized and thoroughly document the creation of the game.
- Explored methods of prototyping to maximize efficiency during the rapid iteration of the game.
- Developed an eye for testing and analysis through extensive playtesting to better understand how to reach our goal.
Programming Team
TEAM SPYDER 1622 (robotics team) | Sep 2018 - Mar 2019
- Successfully programmed the claw mechanism of our team’s robot.
- Worked collaboratively with other programmers to accomplish a shared goal.
- Conducted numerous outreach events to spread STEM to my community, earning our team the Chairman’s Award and qualified our team for the national competition.
Projects
Mariposa
Design Team | Jan-Jun 2025
- Gained an understanding of the work flow of game development within a team of 100+ people.
- Communicated visions and critiques to programmers, UI designers, artists, and audio engineers.
- Learned how to use Miro as a tool for visualizing and conveying designs.
- Employed the iterative design process to create many versions of puzzles and levels for review and critique.
- Conducted research in order to design an entertaining game in a genre I was unfamiliar with.
Hellscrape
Lead Game Designer & Project Manager | Jul 2023
- Managed a team of 4 people over a two-week period and successfully created a viable product on time.
- Utilized remote communication to our advantage and produced a game that surpassed our two-week expectations.
- Researched and formulated creative solutions to game mechanics problems without compromising the game pillars.
- Designed a complete video game from beginning to end that was well-received and greatly enjoyed by many people.
- Gained extensive experience with the entire process of video game development.
Rune Wrangler
Game Designer & Developer | Jul 2024
- Created a balanced and fun card game through an iterative design process.
- Learned Notion to stay organized and thoroughly document the creation of the game.
- Explored methods of prototyping to maximize efficiency during the rapid iteration of the game.
- Developed an eye for testing and analysis through extensive playtesting to better understand how to reach our goal.
Skills
Technical & Professional Skills
Proficiency based on project experience.
Get In Touch
Have a question or want to work together? Leave your details and I'll get back to you.